AI Game Engine Programming
I’ve got a very exciting book. It has the same title as this blog entry. I really can recommend it to anyone who has thought about game AI and how it might be coded. Its quite a theoretical book, so there isn’t much code and the code there is is written for VS6. This of course disgusts me, so here is a patch which turns the chapter 15 tree into cross platform code. It also adds a nice GNU Makefile so you can compile it in most places (-Wall of course)
although this has only been tested on linux. If anyone successfully uses this patch on another platform, post a comment!! Patches for the proceeding chapters will, of course, be posted as I get to them.